<?xml version="1.0" encoding="UTF-8"?><rss
version="2.0"
xmlns:content="http://purl.org/rss/1.0/modules/content/"
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:atom="http://www.w3.org/2005/Atom"
xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
> <channel><title>Comments for JustGottaRead</title> <atom:link href="http://justgottaread.com/comments/feed/" rel="self" type="application/rss+xml" /><link>http://justgottaread.com</link> <description>eBook Reviews And Comparision</description> <lastBuildDate>Fri, 30 Jul 2010 23:29:25 +0000</lastBuildDate> <generator>http://wordpress.org/?v=2.9.2</generator> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>Comment on Introduction to 3D Game Programming with DirectX 10 by Matt Sloan</title><link>http://justgottaread.com/introduction-to-3d-game-programming-with-directx-10/comment-page-1/#comment-8990</link> <dc:creator>Matt Sloan</dc:creator> <pubDate>Fri, 30 Jul 2010 23:29:25 +0000</pubDate> <guid
isPermaLink="false">http://justgottaread.com/introduction-to-3d-game-programming-with-directx-10/#comment-8990</guid> <description>Coming from an intermediate C++ programmer with very basic knowledge of DirectX 9, this was a very helpful book. It explains the DirectX 10 pipeline well and provides clear code that shows the reader how to implement basic terrain, lighting, and effects.
Rating: 5 / 5</description> <content:encoded><![CDATA[<p>Coming from an intermediate C++ programmer with very basic knowledge of DirectX 9, this was a very helpful book. It explains the DirectX 10 pipeline well and provides clear code that shows the reader how to implement basic terrain, lighting, and effects.<br
/> Rating: 5 / 5</p> ]]></content:encoded> </item> <item><title>Comment on Introduction to 3D Game Programming with DirectX 10 by D. Neckels</title><link>http://justgottaread.com/introduction-to-3d-game-programming-with-directx-10/comment-page-1/#comment-8989</link> <dc:creator>D. Neckels</dc:creator> <pubDate>Fri, 30 Jul 2010 22:20:13 +0000</pubDate> <guid
isPermaLink="false">http://justgottaread.com/introduction-to-3d-game-programming-with-directx-10/#comment-8989</guid> <description>From previous attempts to learn DirectX, I was fed up with the API and convinced that OpenGl was far superior.  But...
&lt;br /&gt;
&lt;br /&gt;This book is great.  It made me realize how powerful DirectX and DirectX shader technology is, despite Microsoft&#039;s tendency to write old school complex C-style API&#039;s.  The author shows a different way of thinking about the API, and how to encapsulate the complexity in C++, yet maintain the possibility of exposing the ultimate flexibility underlying.
&lt;br /&gt;
&lt;br /&gt;The sequence of topics is great, and very aggressive.  The example code is very useful.  This text is not watered down at all, and you will learn everything you need to know to understand all of the Microsoft SDK examples, and to start building your own shaders.
&lt;br /&gt;
&lt;br /&gt;And yet it reads like an easy introductory text.
&lt;br /&gt;
&lt;br /&gt;Nicely done!!
Rating: 5 / 5</description> <content:encoded><![CDATA[<p>From previous attempts to learn DirectX, I was fed up with the API and convinced that OpenGl was far superior.  But&#8230;</p><p>This book is great.  It made me realize how powerful DirectX and DirectX shader technology is, despite Microsoft&#8217;s tendency to write old school complex C-style API&#8217;s.  The author shows a different way of thinking about the API, and how to encapsulate the complexity in C++, yet maintain the possibility of exposing the ultimate flexibility underlying.</p><p>The sequence of topics is great, and very aggressive.  The example code is very useful.  This text is not watered down at all, and you will learn everything you need to know to understand all of the Microsoft SDK examples, and to start building your own shaders.</p><p>And yet it reads like an easy introductory text.</p><p>Nicely done!!<br
/> Rating: 5 / 5</p> ]]></content:encoded> </item> <item><title>Comment on Introduction to 3D Game Programming with DirectX 10 by Neil</title><link>http://justgottaread.com/introduction-to-3d-game-programming-with-directx-10/comment-page-1/#comment-8988</link> <dc:creator>Neil</dc:creator> <pubDate>Fri, 30 Jul 2010 21:22:31 +0000</pubDate> <guid
isPermaLink="false">http://justgottaread.com/introduction-to-3d-game-programming-with-directx-10/#comment-8988</guid> <description>After dabbling in Ogre, Irrlicht, and such, I&#039;ve decided to learn a bit more about DirectX and what goes into creating a graphics engine. This book has been a joy to read. It&#039;s complex, but still manages to present the material perfectly to the intended audience; an intermediate level C++ programmer who wishes to begin learning DirectX. The 3d Math section is tough, but interesting, at least for me. I&#039;m certain many people may struggle with it, some may even want to run away after the first two chapters. Stick with it, it&#039;s honestly worth it, it makes many of the concepts in the book much clearer. With a bit of dedication and knowledge high school algebra, you will be able to comprehend the 3d Math. I&#039;m very satisfied with this book, and I think anyone who wishes to learn the fundamentals of DirectX could scarcely do better than it.
&lt;br /&gt;
&lt;br /&gt;
Rating: 5 / 5</description> <content:encoded><![CDATA[<p>After dabbling in Ogre, Irrlicht, and such, I&#8217;ve decided to learn a bit more about DirectX and what goes into creating a graphics engine. This book has been a joy to read. It&#8217;s complex, but still manages to present the material perfectly to the intended audience; an intermediate level C++ programmer who wishes to begin learning DirectX. The 3d Math section is tough, but interesting, at least for me. I&#8217;m certain many people may struggle with it, some may even want to run away after the first two chapters. Stick with it, it&#8217;s honestly worth it, it makes many of the concepts in the book much clearer. With a bit of dedication and knowledge high school algebra, you will be able to comprehend the 3d Math. I&#8217;m very satisfied with this book, and I think anyone who wishes to learn the fundamentals of DirectX could scarcely do better than it.</p><p>Rating: 5 / 5</p> ]]></content:encoded> </item> <item><title>Comment on Introduction to 3D Game Programming with DirectX 10 by Marc Sunet Perez</title><link>http://justgottaread.com/introduction-to-3d-game-programming-with-directx-10/comment-page-1/#comment-8987</link> <dc:creator>Marc Sunet Perez</dc:creator> <pubDate>Fri, 30 Jul 2010 21:16:10 +0000</pubDate> <guid
isPermaLink="false">http://justgottaread.com/introduction-to-3d-game-programming-with-directx-10/#comment-8987</guid> <description>While I am only halfway through this book, I must say it is superb. I had no previous knowledge on DirectX and it is being a great introduction. The text is clear, the code is neat, and the examples at the end of every chapter are complete and entertaining. What I like the most is the author&#039;s verbosity on the maths; he explains how and why everything works, from projection matrices to lighting calculations. This provides a better understanding of the subject and makes coding easier afterward. For those not too used to vector and matrix algebra, the introductory chapters cover just that. Also, even though Win32 programming knowledge is assumed, the author has included a brief tutorial in appendix A which covers the topics he touches during the first chapters.
&lt;br /&gt;
&lt;br /&gt;Another aspect to point out is the way the chapters are laid out. Every chapter so far starts off by shooting you with some theory and providing ad-hoc code snippets. This gives you the chance to put everything together yourself and then compare your work with the author&#039;s. In my opinion this is the best approach the author could have taken. By the way, the author&#039;s code actually works, so you won&#039;t have to spend any time reverse engineering faulty sample code.
&lt;br /&gt;
&lt;br /&gt;In conclusion, this is a must read for anyone getting started on dx10!
Rating: 5 / 5</description> <content:encoded><![CDATA[<p>While I am only halfway through this book, I must say it is superb. I had no previous knowledge on DirectX and it is being a great introduction. The text is clear, the code is neat, and the examples at the end of every chapter are complete and entertaining. What I like the most is the author&#8217;s verbosity on the maths; he explains how and why everything works, from projection matrices to lighting calculations. This provides a better understanding of the subject and makes coding easier afterward. For those not too used to vector and matrix algebra, the introductory chapters cover just that. Also, even though Win32 programming knowledge is assumed, the author has included a brief tutorial in appendix A which covers the topics he touches during the first chapters.</p><p>Another aspect to point out is the way the chapters are laid out. Every chapter so far starts off by shooting you with some theory and providing ad-hoc code snippets. This gives you the chance to put everything together yourself and then compare your work with the author&#8217;s. In my opinion this is the best approach the author could have taken. By the way, the author&#8217;s code actually works, so you won&#8217;t have to spend any time reverse engineering faulty sample code.</p><p>In conclusion, this is a must read for anyone getting started on dx10!<br
/> Rating: 5 / 5</p> ]]></content:encoded> </item> <item><title>Comment on Introduction to 3D Game Programming with DirectX 10 by reader</title><link>http://justgottaread.com/introduction-to-3d-game-programming-with-directx-10/comment-page-1/#comment-8986</link> <dc:creator>reader</dc:creator> <pubDate>Fri, 30 Jul 2010 20:14:05 +0000</pubDate> <guid
isPermaLink="false">http://justgottaread.com/introduction-to-3d-game-programming-with-directx-10/#comment-8986</guid> <description>Projects are unnecessarily complicated for introducing DirectX. It is better for the author to leave the framework design to the end user, since it is possible to create an object oriented framework with clearer structure. However, it is a good reference book.
Rating: 3 / 5</description> <content:encoded><![CDATA[<p>Projects are unnecessarily complicated for introducing DirectX. It is better for the author to leave the framework design to the end user, since it is possible to create an object oriented framework with clearer structure. However, it is a good reference book.<br
/> Rating: 3 / 5</p> ]]></content:encoded> </item> <item><title>Comment on PHP Cookbook: Solutions and Examples for PHP Programmers by Steven Mercatante</title><link>http://justgottaread.com/php-cookbook-solutions-and-examples-for-php-programmers/comment-page-1/#comment-8978</link> <dc:creator>Steven Mercatante</dc:creator> <pubDate>Fri, 30 Jul 2010 12:10:54 +0000</pubDate> <guid
isPermaLink="false">http://justgottaread.com/php-cookbook-solutions-and-examples-for-php-programmers/#comment-8978</guid> <description>I&#039;ll keep this short - I love this book. It&#039;s come in handy more times than I can count. It contains great solutions to plenty of real world problems. I keep my copy at work, but plan on buying another copy to keep at home. I highly recommend this book.
Rating: 5 / 5</description> <content:encoded><![CDATA[<p>I&#8217;ll keep this short &#8211; I love this book. It&#8217;s come in handy more times than I can count. It contains great solutions to plenty of real world problems. I keep my copy at work, but plan on buying another copy to keep at home. I highly recommend this book.<br
/> Rating: 5 / 5</p> ]]></content:encoded> </item> <item><title>Comment on Lessons Learned in Software Testing by Gurunathamoorthy</title><link>http://justgottaread.com/lessons-learned-in-software-testing/comment-page-1/#comment-8983</link> <dc:creator>Gurunathamoorthy</dc:creator> <pubDate>Fri, 30 Jul 2010 11:46:13 +0000</pubDate> <guid
isPermaLink="false">http://justgottaread.com/lessons-learned-in-software-testing/#comment-8983</guid> <description>Hi All,
&lt;br /&gt;
&lt;br /&gt;This is one of the best book which i have gone through for the testing lessons learned. The author done really good research about the current software testing problems. Worth buying..
&lt;br /&gt;
&lt;br /&gt;I am very happy ..
&lt;br /&gt;
&lt;br /&gt;Thanks
&lt;br /&gt;Guru
Rating: 5 / 5</description> <content:encoded><![CDATA[<p>Hi All,</p><p>This is one of the best book which i have gone through for the testing lessons learned. The author done really good research about the current software testing problems. Worth buying..</p><p>I am very happy ..</p><p>Thanks<br
/> <br
/>Guru<br
/> Rating: 5 / 5</p> ]]></content:encoded> </item> <item><title>Comment on PHP Cookbook: Solutions and Examples for PHP Programmers by Asaf Bar Lev</title><link>http://justgottaread.com/php-cookbook-solutions-and-examples-for-php-programmers/comment-page-1/#comment-8977</link> <dc:creator>Asaf Bar Lev</dc:creator> <pubDate>Fri, 30 Jul 2010 09:46:33 +0000</pubDate> <guid
isPermaLink="false">http://justgottaread.com/php-cookbook-solutions-and-examples-for-php-programmers/#comment-8977</guid> <description>Not much to say other than that this book continues the O&#039;Reilly&#039;s legacy of top books for self learning.
Rating: 5 / 5</description> <content:encoded><![CDATA[<p>Not much to say other than that this book continues the O&#8217;Reilly&#8217;s legacy of top books for self learning.<br
/> Rating: 5 / 5</p> ]]></content:encoded> </item> <item><title>Comment on Lessons Learned in Software Testing by Sarah</title><link>http://justgottaread.com/lessons-learned-in-software-testing/comment-page-1/#comment-8982</link> <dc:creator>Sarah</dc:creator> <pubDate>Fri, 30 Jul 2010 09:38:21 +0000</pubDate> <guid
isPermaLink="false">http://justgottaread.com/lessons-learned-in-software-testing/#comment-8982</guid> <description>A great book if you have some experience in software testing and would like more real life hints and tips.
Rating: 5 / 5</description> <content:encoded><![CDATA[<p>A great book if you have some experience in software testing and would like more real life hints and tips.<br
/> Rating: 5 / 5</p> ]]></content:encoded> </item> <item><title>Comment on Lessons Learned in Software Testing by Anonymous</title><link>http://justgottaread.com/lessons-learned-in-software-testing/comment-page-1/#comment-8981</link> <dc:creator>Anonymous</dc:creator> <pubDate>Fri, 30 Jul 2010 07:20:10 +0000</pubDate> <guid
isPermaLink="false">http://justgottaread.com/lessons-learned-in-software-testing/#comment-8981</guid> <description>This book was praised by several colleagues as THE way to work on testing methods and thinking.  After reading it and talking with each of them, it was apparent they were excited based on false credentials about ideas that were easy and comfortable but ineffective long term. This book is VERY dangerous to a serious testing organization because it focuses on minimal documentation (which means in 6 months when you&#039;re asked if you tested X and you can&#039;t remember, you&#039;ll get 5mins to get out of the building), downplays automation in regression testing (what!!?), and admits openly that it is proposing ideas that are NOT proven (contrary to what the title states) but rather are ideas that &quot;seem to be working&quot; (see pg 176) but no formal nor long term studies support their claims.  Well, long term studies that have already been done directly contradict their findings: process is driven by a need to be effective and if you don&#039;t know what you&#039;re doing before you do it, then you don&#039;t know what you did when you&#039;re done.  ...  This is a book for those who advocate ad hoc testing to their own discredit and need a means of justificating their apathy and laziness to those who actually know effective testing techniques.
Rating: 1 / 5</description> <content:encoded><![CDATA[<p>This book was praised by several colleagues as THE way to work on testing methods and thinking.  After reading it and talking with each of them, it was apparent they were excited based on false credentials about ideas that were easy and comfortable but ineffective long term. This book is VERY dangerous to a serious testing organization because it focuses on minimal documentation (which means in 6 months when you&#8217;re asked if you tested X and you can&#8217;t remember, you&#8217;ll get 5mins to get out of the building), downplays automation in regression testing (what!!?), and admits openly that it is proposing ideas that are NOT proven (contrary to what the title states) but rather are ideas that &#8220;seem to be working&#8221; (see pg 176) but no formal nor long term studies support their claims.  Well, long term studies that have already been done directly contradict their findings: process is driven by a need to be effective and if you don&#8217;t know what you&#8217;re doing before you do it, then you don&#8217;t know what you did when you&#8217;re done.  &#8230;  This is a book for those who advocate ad hoc testing to their own discredit and need a means of justificating their apathy and laziness to those who actually know effective testing techniques.<br
/> Rating: 1 / 5</p> ]]></content:encoded> </item> </channel> </rss>
<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using disk
Page Caching using disk (enhanced) (user agent is rejected)
Database Caching 6/18 queries in 0.008 seconds using disk

Served from: justgottaread.com @ 2010-07-30 21:57:14 -->